Technology and Kids can create enough power to not only change their lives, but the lives of those adults around them.
We harness that Power.
Everyone likes to join health clubs - the problem is not many like to actually go to the club...
In order to change one's behavior or habits, it takes consistent and focused effort.
This is what the Heroic Learning platform does:
It's daily kid-driven, game-based, AI and tokenized life-skills learning (device & online Heroic education) that is unique, extremely effective and scalable. It engages with all kids - especially those that are underserved. It not only improves the behavior and skills of a child, but it also empowers that child to influence the adults around them to do the same.




The Model:
1. A parent, grandparent or the child is provided with the Heroic Learning app (for the adults) or the game for the kids. The adult registers the family and invites the other family members to participate with the app (adults) or the game (kids).
2. The kid's love for gaming, and the adult's desire to assist the kid, will drive the process. The kids play the "Minecraft-like" game for 30 mins/day from any device, empowering them with the critical life-skills of success - becoming the smartest, healthiest, hardest-working and most character driven kids on the planet,
3. The game teaches the kids how to be influencers and provides them with the tools to influence the 4 or so adults and institutions in their circle of influence (If we're educating 50% of the 50 million K-12 students, and each of those students is connected to 4 adults, the total influence would be 100 million adults. This represents about 66% of the people who normally show up to vote),
4. Part of the game for the kids is to assign "tasks" to the adults in their family. Those tasks would include things like "take your meds" or visit the "Hospital Heroic Health Club" or any other activity that helps the family become healthier and well. When the kid assigns the task, the adult is informed on the app and the kid knows that once the task is completed, they will get x number of coins in the game.
5. The hounding begins, and this process repeats itself on a daily basis which helps the family members change behaviors and develop the habits of success.
6. This is the key to engagement and success for the Heroic Health Club - leveraging technology and family dynamics to motivate people to do things they normally wouldn't do.
Kids as the Source of Power
Our 5 Year Goals
Goal #1. Register over 25 million families in the US for the Heroic Health Club.
Goal #2. Build relationships with 50% of the hospitals, clinics and ACO's.
Goal #3. Working in all 50 states.
Goal #4. Secure $10 million in funding in 2026.
Goal #5. Self-sustaining and profitable business model by 2027.
The Health Outcomes
Decrease in chronic conditions and metabolic diseases,
Decrease in big ticket health expenses,
Decrease in hospital readmittances (within 30 days),
Increase in value based care billings,
Fits into healthy school objectives such as increased health and wellness, increased academic proficiencies, increased school attendance, decreased behavior referrals and decreased achievement gaps,
More revenue and less expenses for medical institutions
A population that is healthier and happier and more productive.
The ROI
$50/month per family for 5 years
$3000 per family
If this creates an ROI of 100x then it would need to at least save $300,000 over the lifetime of the family
Assuming there are 4 people participating in the family = $75,000 per person lifetime cost savings
Lets assume the average life time is 30 years for each of the 4 family members
So the required annual health cost savings would be $2500 in order to hit the 100x ROI
When we're talking about 60% of adults have some kind of chronic condition, then this $2500 is a very small number if the adult is making lifestyle changes that minimize or even eliminate their chronic condition
Ownership + Hope = POWER:
OWNERSHIP
Become an owner of their lives and success,
Become an owner of the Heroic Device,
Become an owner of the Heroic company for that country- the tokenized learning company that is 90% owned by the "Bottom 50%.


HOPE
Hope drives the project - the kids, parents, grandparents, businesses, lenders, nonprofits and government need to believe that what they are putting their resources towards will produce an ROI on that investment. The population needs hope in order to put in the resources that will be required up front and have the patience to wait to see the results. Hope is a key ingredient for the project's success.
Families and communities will invest a lot if they have hope that the upcoming generation will be better off than they are. If you provide the hope in families and communities that their kids will be educated to lead the world AND that hope will be the driver for the population to develop the right educational and energy resources - then you have effectively tied the power to the education of the kids.





info@heroichealthclub.com
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